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shell 4 inch (100 mm). request for information


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Posted

hi,

 

I just received two 4 inch mortar tubes.

 

I'd like to know how much I should extend the timefuse?.

 

For my 3 inch shells, I use about 3.5 cm.

 

A 4 inch shell rises much higher?

 

we always use the same ratio? 1/10 of the weight lift?

Posted (edited)

hi,

 

I just received two 4 inch mortar tubes.

 

I'd like to know how much I should extend the timefuse?.

 

For my 3 inch shells, I use about 3.5 cm.

 

A 4 inch shell rises much higher?

 

we always use the same ratio? 1/10 of the weight lift?

 

Hi superspike,

 

For my 4" shells I like to time them to about 3.5 seconds, but some people have used up to 4 seconds. For lift I would start out with 1/10th the weight, if you find the shell is going too high, back it down to 1/12.

Edited by Xtreme Pyro
Posted
4 seconds makes for a little bit of hangtime, I usually time my 4" ball shells for 3 seconds, same with my 3" shells.
Posted

I use 1" of time fuse between crossmatch on 4" shells on my last batch of fuse. This worked out to a little over 3 seconds.

 

XP, 1/8 is more than 1/10. I use around an ounce of 4FA for my 4" ball shells.

Posted

XP, 1/8 is more than 1/10. I use around an ounce of 4FA for my 4" ball shells.

 

OOPS! Good catch, I was thinking 10% vs 8%. Fixed my error.

Posted

Shell lift and timing are just part of the design and artwork that you make. Some people add half a second between shell sizes some like the convenience of 3 seconds for 3s and 4inch shells. Really small shells need lots of lift, moderate shells need something like 8 - 10% lift bigger shells need less lift than that. I saw a 16" shell that weighed 19kilos and only had 750g of lift, which is under 4%

 

Once you put in enough lift to make the shell rise to a safe height, the rest is art -how high do you want your sell to go, and how high you want it to break..

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